feat: ajout de la trainee (drag)
j'espere que c'est bien comme ça que ça marche
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@@ -27,6 +27,9 @@ public:
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XMVECTOR GetRotation();
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XMVECTOR GetScale();
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void SetVelocity(XMVECTOR);
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XMVECTOR GetVelocity();
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void UpdateWorldMatrix();
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void UpdateSRMatrix();
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void UpdateScaleMatrix();
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@@ -40,6 +43,8 @@ public:
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public :
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bool m_demoSpinning = false;
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XMVECTOR m_previousPosition;
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XMVECTOR m_velocity;
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private:
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XMMATRIX m_scaleMatrix;
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