feat: ajout de la trainee (drag)
j'espere que c'est bien comme ça que ça marche
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@@ -13,6 +13,8 @@ public:
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float GetGravity(); // Get the gravity value
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void SetGravity(float gravity); // Define the gravity value
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void ApplyGravity(Object*, float); // Apply gravity to an object
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void ApplyDrag(Object*, float, float);
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private:
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float m_gravity;
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