prep the select func
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@@ -45,6 +45,8 @@ public:
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void AddCube();
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int GetCubeCount() const { return m_cubes.size(); };
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void SelectedObject(int mouseX, int mouseY);
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private:
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bool Render(float);
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@@ -57,6 +59,7 @@ private:
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LightClass* m_Light;
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float speed = 0.1f;
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std::vector<Object*> m_cubes;
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Object* m_SelectedObject;
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};
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#endif
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