Multiple Point Lights
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@@ -463,8 +463,9 @@ ID3D11DeviceContext* D3DClass::GetDeviceContext()
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}
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XMMATRIX D3DClass::GetProjectionMatrix()
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XMMATRIX D3DClass::GetProjectionMatrix(XMMATRIX& projectionMatrix)
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{
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projectionMatrix = m_projectionMatrix;
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return m_projectionMatrix;
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}
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