Cel Shading [WIP]
+ Cel shading shader + Shader Manager window
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@@ -83,6 +83,8 @@ public:
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bool GetShouldQuit() const { return m_ShouldQuit; };
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void SetShouldQuit(bool shouldQuit) { m_ShouldQuit = shouldQuit; };
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void SetCelShading(bool enable) { m_enableCelShading = enable; };
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private:
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bool Render(float, float, float, float, float);
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bool UpdateMouseStrings(int, int, bool);
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@@ -142,6 +144,8 @@ private :
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FontShaderClass* m_FontShader;
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BitmapClass* m_Bitmap;
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SpriteClass* m_Sprite;
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bool m_enableCelShading;
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// ----------------------------------- //
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// ------------ VARIABLES ------------ //
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