Cel Shading [WIP]
+ Cel shading shader + Shader Manager window
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@@ -15,6 +15,7 @@
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#include "lightmapshaderclass.h"
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#include "refractionshaderclass.h"
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#include "watershaderclass.h"
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#include "CelShadingShader.h"
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////////////////////////////////////////////////////////////////////////////////
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@@ -43,6 +44,7 @@ public:
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XMFLOAT3, XMFLOAT4[], XMFLOAT4[], XMFLOAT4[], XMFLOAT4);
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bool RenderWaterShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*,
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ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, float, float);
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bool RenderCelShadingShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT3, XMFLOAT4[]);
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private:
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TextureShaderClass* m_TextureShader;
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NormalMapShaderClass* m_NormalMapShader;
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@@ -56,6 +58,7 @@ private:
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LightMapShaderClass* m_LightMapShader;
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RefractionShaderClass* m_RefractionShader;
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WaterShaderClass* m_WaterShader;
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CelShadingShader* m_CelShadingShader;
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};
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#endif
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