Patch Update - Start ShaderSkybox - V9.3.1
This commit is contained in:
@@ -17,6 +17,7 @@
|
||||
#include "refractionshaderclass.h"
|
||||
#include "watershaderclass.h"
|
||||
#include "celshadingshader.h"
|
||||
#include "SkyboxShaderClass.h"
|
||||
#include "sunlightshaderclass.h"
|
||||
|
||||
using namespace DirectX;
|
||||
@@ -44,6 +45,21 @@ public:
|
||||
bool RenderWaterShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, float, float);
|
||||
bool RenderCelShadingShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3, float);
|
||||
bool RenderSunlightShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3, float);
|
||||
bool RenderSkyboxShader(
|
||||
ID3D11DeviceContext* deviceContext,
|
||||
int indexCount,
|
||||
XMMATRIX worldMatrix,
|
||||
XMMATRIX viewMatrix,
|
||||
XMMATRIX projectionMatrix,
|
||||
ID3D11ShaderResourceView* front,
|
||||
ID3D11ShaderResourceView* back,
|
||||
ID3D11ShaderResourceView* left,
|
||||
ID3D11ShaderResourceView* right,
|
||||
ID3D11ShaderResourceView* top,
|
||||
ID3D11ShaderResourceView* bottom,
|
||||
XMFLOAT4 sunDiffuseColor
|
||||
);
|
||||
|
||||
private:
|
||||
TextureShaderClass* m_TextureShader;
|
||||
NormalMapShaderClass* m_NormalMapShader;
|
||||
@@ -58,6 +74,7 @@ private:
|
||||
WaterShaderClass* m_WaterShader;
|
||||
CelshadeClass* m_CelShadingShader;
|
||||
SunlightShaderClass* m_SunlightShader;
|
||||
SkyboxShaderClass* m_SkyboxShader;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user