merge avec Sprite

en espérant que ça a rien kapout pt kc
This commit is contained in:
StratiX0
2024-03-27 12:01:50 +01:00
parent a39859b251
commit f736a6bb54
6 changed files with 75 additions and 41 deletions

View File

@@ -49,7 +49,7 @@ PixelInputType LightVertexShader(VertexInputType input)
// Store the texture coordinates for the pixel shader.
output.tex = input.tex;
// Calculate the normal vector against the world matrix only.
output.normal = mul(input.normal, (float3x3)worldMatrix);