merge avec Sprite
en espérant que ça a rien kapout pt kc
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@@ -49,7 +49,7 @@ PixelInputType LightVertexShader(VertexInputType input)
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// Store the texture coordinates for the pixel shader.
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output.tex = input.tex;
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// Calculate the normal vector against the world matrix only.
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output.normal = mul(input.normal, (float3x3)worldMatrix);
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