textures du model

This commit is contained in:
StratiX0
2024-03-21 10:59:13 +01:00
parent fac2881d85
commit f943d9c05f
13 changed files with 902 additions and 54 deletions

View File

@@ -0,0 +1,50 @@
#ifndef _TEXTURECLASS_H_
#define _TEXTURECLASS_H_
//////////////
// INCLUDES //
//////////////
#include <d3d11.h>
#include <stdio.h>
////////////////////////////////////////////////////////////////////////////////
// Class name: TextureClass
////////////////////////////////////////////////////////////////////////////////
class TextureClass
{
private:
struct TargaHeader
{
unsigned char data1[12];
unsigned short width;
unsigned short height;
unsigned char bpp;
unsigned char data2;
};
public:
TextureClass();
TextureClass(const TextureClass&);
~TextureClass();
bool Initialize(ID3D11Device*, ID3D11DeviceContext*, char*);
void Shutdown();
ID3D11ShaderResourceView* GetTexture();
int GetWidth();
int GetHeight();
private:
bool LoadTarga32Bit(char*);
private:
unsigned char* m_targaData;
ID3D11Texture2D* m_texture;
ID3D11ShaderResourceView* m_textureView;
int m_width, m_height;
};
#endif