Fin du merge

~Retour du compilateur C++17 pour la librairie Filesystem
- Suppression des set positions de la camera pour réactiver les déplacement
This commit is contained in:
2024-04-05 15:00:11 +02:00
parent 00151de879
commit fbab9d7ee3
3 changed files with 2 additions and 10 deletions

View File

@@ -755,7 +755,6 @@ bool ApplicationClass::RenderSceneToTexture(float rotation)
m_RenderTexture->ClearRenderTarget(m_Direct3D->GetDeviceContext(), 0.0f, 0.5f, 1.0f, 1.0f);
// Set the position of the camera for viewing the cube.
m_Camera->SetPosition(0.0f, 0.0f, -5.0f);
m_Camera->Render();
// Get the matrices.
@@ -794,7 +793,6 @@ bool ApplicationClass::Render(float rotation, float x, float y, float z)
m_Direct3D->BeginScene(0.0f, 0.0f, 0.0f, 1.0f);
// Generate the view matrix based on the camera's position.
m_Camera->SetPosition(0.0f, 0.0f, -10.0f);
m_Camera->Render();
// Get the world, view, and projection matrices from the camera and d3d objects.
@@ -1213,6 +1211,7 @@ void ApplicationClass::AddKobject(WCHAR* filepath)
char textureFilename[128];
char textureFilename2[128];
char textureFilename3[128];
filesystem::path p(filepath);
string filename = p.stem().string();