Optimizes entity list updates in the ImGui interface by caching entity names and IDs.
This reduces unnecessary string operations during rendering and improves performance, especially when dealing with a large number of entities.
The initial ImGui window size has also been reduced for performance reasons.
Introduces a macro to streamline logging, enhancing code readability and maintainability.
The new macro replaces direct Logger calls with more concise and expressive `LOG_INFO`, `LOG_ERROR` etc. calls, reducing boilerplate code and improving consistency in logging practices across the engine.
Implements dynamic adjustment of screen depth and near clipping plane distances via the ImGui interface.
This allows users to modify the perspective projection in real-time, affecting the rendering of the scene.
The changes involve:
- Adding screen depth and near variables to the application class.
- Exposing these variables in the ImGui settings window.
- Adding functions to the application and d3d classes to update the projection matrix based on new screen depth and near values.
- Updates the sky sphere size to use world scale.
Implements a build versioning system to track and display the engine's build information.
- Adds a version header file defining version constants.
- Increments the build number automatically from a configuration file on each build in the binary folder.
- Displays the build version in the ImGui menu bar for easy identification.
- Persists version information by reading/writing to the config file
This provides better tracking and identification of specific engine builds.
Adds a Lua scripting component to the engine, allowing users to attach Lua scripts to entities.
Includes necessary Lua headers and library files.
Also integrates the Lua scripting component into the editor, allowing it to be added via ImGui.
Improves the scene editor by adding an inspector window to view and modify entity components.
Adds audio component support with basic playback controls integrated into the inspector.
Adds default audio files.