Commit Graph

4 Commits

Author SHA1 Message Date
e4836174b4 Minor - Adds dynamic screen depth and near controls - V14.4.0
Implements dynamic adjustment of screen depth and near clipping plane distances via the ImGui interface.

This allows users to modify the perspective projection in real-time, affecting the rendering of the scene.

The changes involve:
- Adding screen depth and near variables to the application class.
- Exposing these variables in the ImGui settings window.
- Adding functions to the application and d3d classes to update the projection matrix based on new screen depth and near values.
- Updates the sky sphere size to use world scale.
2025-10-01 16:03:11 +02:00
284e282679 Minor - Improves engine settings and sky sphere - V14.3.0
Refactors the Engine Settings window into a tabbed interface, enhancing usability.

Updates the sky sphere implementation to use a configurable distance.

Adjusts ImGui layout for better docking and window arrangement.
2025-10-01 14:07:09 +02:00
4b47346208 Minor - Rework skysphere from Object to Entity - V14.2.0
Introduces a skysphere entity to the scene.
Creates the skysphere during application initialization and manages its visibility via Z-buffer enabling/disabling in the render system.
The skysphere is now an ECS entity.
The culling thread skips the skybox entity to avoid unnecessary calculations since it's always visible.
The position of the skybox is updated with the active camera.
2025-09-29 19:08:43 +02:00
29db39910c Minor - Adds build versioning to the engine - V14.1.0
Implements a build versioning system to track and display the engine's build information.

- Adds a version header file defining version constants.
- Increments the build number automatically from a configuration file on each build in the binary folder.
- Displays the build version in the ImGui menu bar for easy identification.
- Persists version information by reading/writing to the config file

This provides better tracking and identification of specific engine builds.
2025-09-18 01:58:18 +02:00