Addresses minor issues across the engine to improve stability and UI. - Updates ImGui window size for better rendering - Adds macro for boolean returns (R_TRUE and R_FALSE) - Adds missing includes and removes unused code - Updates shader code to use the new macros and improve readability
26 lines
613 B
C++
26 lines
613 B
C++
#pragma once
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#include <d3d11.h>
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#include <directxmath.h>
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#include "macro.h"
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class shadow_map {
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public:
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shadow_map();
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~shadow_map();
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bool initialize(ID3D11Device* device, int width, int height);
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void shutdown();
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void set_render_target(ID3D11DeviceContext* context);
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void clear_render_target(ID3D11DeviceContext* context, float depth = 1.0f);
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ID3D11ShaderResourceView* get_shader_resource_view();
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private:
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ID3D11Texture2D* depth_texture_;
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ID3D11DepthStencilView* depth_stencil_view_;
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ID3D11ShaderResourceView* shader_resource_view_;
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int width_, height_;
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}; |