Minor - V0.1.0 - Add assets and setup the env for android handheld
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace ArcadeVP
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{
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public class InputManager_ArcadeVP : MonoBehaviour
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{
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public ArcadeVehicleController arcadeVehicleController;
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[HideInInspector] public float horizontal;
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[HideInInspector] public float vertical;
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[HideInInspector] public float jump;
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private PlayerInput _playerInput;
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private InputAction _steerAction;
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private InputAction _accelAction;
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private InputAction _brakeAction;
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private void Awake()
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{
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_playerInput = GetComponent<PlayerInput>();
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if (_playerInput == null)
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{
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Debug.LogError("PlayerInput component not found on the GameObject.");
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return;
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}
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_steerAction = _playerInput.actions["Steer"];
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_accelAction = _playerInput.actions["Accelerate"];
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_brakeAction = _playerInput.actions["HandBrake"];
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}
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private void Update()
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{
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horizontal = _steerAction?.ReadValue<float>() ?? 0f;
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vertical = _accelAction?.ReadValue<float>() ?? 0f;
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jump = _brakeAction?.ReadValue<float>() ?? 0f;
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arcadeVehicleController.ProvideInputs(horizontal, vertical, jump);
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}
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}
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}
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