Minor - V0.1.0 - Add assets and setup the env for android handheld
This commit is contained in:
5
.gitignore
vendored
5
.gitignore
vendored
@@ -152,4 +152,7 @@ sysinfo.txt
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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# End of https://www.toptal.com/developers/gitignore/api/unity,rider
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# End of https://www.toptal.com/developers/gitignore/api/unity,rider
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.idea/
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.utmp/
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8
Assets/Ash Assets.meta
Normal file
8
Assets/Ash Assets.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||
guid: 3825a787f594b5d4580de88619f4f770
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folderAsset: yes
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||||
DefaultImporter:
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externalObjects: {}
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||||
userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Ash Assets/Arcade Vehicle Physics.meta
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8
Assets/Ash Assets/Arcade Vehicle Physics.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||
guid: 23ecf1649990f8e408f4d9de90eb6aa6
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folderAsset: yes
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||||
DefaultImporter:
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||||
externalObjects: {}
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||||
userData:
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assetBundleName:
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assetBundleVariant:
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||||
8
Assets/Ash Assets/Arcade Vehicle Physics/Audios.meta
Normal file
8
Assets/Ash Assets/Arcade Vehicle Physics/Audios.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||
guid: 8ca3e1dfaf7086f4db297472e7c64db9
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||||
folderAsset: yes
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||||
DefaultImporter:
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||||
externalObjects: {}
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||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
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Binary file not shown.
@@ -0,0 +1,29 @@
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fileFormatVersion: 2
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||||
guid: 0b2844ba13c61eb459484abc96bde242
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||||
AudioImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 6
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||||
defaultSettings:
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||||
loadType: 0
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||||
sampleRateSetting: 0
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||||
sampleRateOverride: 44100
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||||
compressionFormat: 1
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||||
quality: 1
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||||
conversionMode: 0
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||||
platformSettingOverrides: {}
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||||
forceToMono: 0
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||||
normalize: 1
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||||
preloadAudioData: 1
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||||
loadInBackground: 0
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||||
ambisonic: 0
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||||
3D: 1
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
AssetOrigin:
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serializedVersion: 1
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productId: 193251
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packageName: Arcade Vehicle Physics
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packageVersion: 1.4
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assetPath: Assets/Ash Assets/Arcade Vehicle Physics/Audios/engine-loop-1.wav
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uploadId: 720603
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BIN
Assets/Ash Assets/Arcade Vehicle Physics/Audios/skid loop.wav
Normal file
BIN
Assets/Ash Assets/Arcade Vehicle Physics/Audios/skid loop.wav
Normal file
Binary file not shown.
@@ -0,0 +1,29 @@
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fileFormatVersion: 2
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guid: a0212963d11a06c4caa454df8e2a2a57
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AudioImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 6
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||||
defaultSettings:
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||||
loadType: 0
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||||
sampleRateSetting: 0
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||||
sampleRateOverride: 44100
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||||
compressionFormat: 1
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||||
quality: 1
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||||
conversionMode: 0
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||||
platformSettingOverrides: {}
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||||
forceToMono: 0
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||||
normalize: 1
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||||
preloadAudioData: 1
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||||
loadInBackground: 0
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||||
ambisonic: 0
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||||
3D: 1
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
AssetOrigin:
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||||
serializedVersion: 1
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||||
productId: 193251
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packageName: Arcade Vehicle Physics
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packageVersion: 1.4
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assetPath: Assets/Ash Assets/Arcade Vehicle Physics/Audios/skid loop.wav
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uploadId: 720603
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8
Assets/Ash Assets/Arcade Vehicle Physics/Editor.meta
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8
Assets/Ash Assets/Arcade Vehicle Physics/Editor.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||
guid: 399577dc1923797479e4eedd17201d68
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||||
folderAsset: yes
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||||
DefaultImporter:
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||||
externalObjects: {}
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||||
userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,81 @@
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using UnityEditor;
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using UnityEngine;
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namespace ArcadeVP
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{
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[CustomEditor(typeof(ArcadeVehicleController))]
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public class AVC_Editor : Editor
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{
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private const string DiscordUrl = "https://discord.gg/yU82FbNHcu";
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private const string TutorilUrl = "https://youtu.be/2Sif8yKKl40";
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private const string DocumentationUrl = "/Ash Assets/Arcade Vehicle Physics/Documentation/Documentation.pdf";
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private const string RateUrl = "https://assetstore.unity.com/packages/tools/physics/arcade-vehicle-physics-193251#reviews";
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private Texture2D headerBackground;
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||||
private void OnEnable()
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||||
{
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// Create a white texture for the header background
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headerBackground = new Texture2D(1, 1);
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headerBackground.SetPixel(0, 0, Color.black);
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headerBackground.Apply();
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}
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private void OnDisable()
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{
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// Destroy the texture to free up memory
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DestroyImmediate(headerBackground);
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}
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public override void OnInspectorGUI()
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{
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// Define the colors
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Color primaryColor = new Color(0, 1f, 0); // Green
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// Create a header for the script with white background
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GUIStyle headerStyle = new GUIStyle(EditorStyles.boldLabel);
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headerStyle.fontSize = 27;
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headerStyle.alignment = TextAnchor.MiddleCenter;
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headerStyle.normal.textColor = primaryColor;
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headerStyle.normal.background = headerBackground;
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headerStyle.padding = new RectOffset(1, 1, 1, 1);
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GUILayout.Space(10f);
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GUILayout.Label("Arcade Vehicle Physics", headerStyle);
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GUILayout.Space(10f);
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// Create the buttons
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GUIStyle buttonStyle = new GUIStyle(GUI.skin.button);
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buttonStyle.normal.textColor = Color.white;
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buttonStyle.fontSize = 12;
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buttonStyle.alignment = TextAnchor.MiddleCenter;
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buttonStyle.padding = new RectOffset(5, 5, 5, 5);
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(new GUIContent("Join Discord", null, "Join the Discord community"), buttonStyle, GUILayout.Height(20f), GUILayout.ExpandWidth(true)))
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{
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Application.OpenURL(DiscordUrl);
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}
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if (GUILayout.Button(new GUIContent("Tutorial", null, "Watch videos on YouTube"), buttonStyle, GUILayout.Height(20f), GUILayout.ExpandWidth(true)))
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{
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Application.OpenURL(TutorilUrl);
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}
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if (GUILayout.Button(new GUIContent("Documentation", null, "Read the documentation"), buttonStyle, GUILayout.Height(20f), GUILayout.ExpandWidth(true)))
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{
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string doc_path = Application.dataPath + DocumentationUrl;
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Application.OpenURL("file://" + doc_path);
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(new GUIContent("Rate the Asset", null, "Rate this asset on the Unity Asset Store"), buttonStyle, GUILayout.Height(20f), GUILayout.ExpandWidth(true)))
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||||
{
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Application.OpenURL(RateUrl);
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}
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GUILayout.EndHorizontal();
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GUILayout.Space(10f);
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// Display all public variables of the SimcadeVehicleController script
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DrawDefaultInspector();
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}
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}
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}
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@@ -0,0 +1,18 @@
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||||
fileFormatVersion: 2
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||||
guid: c572eea6db690a945a5a8669b00c1c01
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||||
MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
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||||
productId: 193251
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||||
packageName: Arcade Vehicle Physics
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||||
packageVersion: 1.4
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assetPath: Assets/Ash Assets/Arcade Vehicle Physics/Editor/AVC_Editor.cs
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uploadId: 720603
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@@ -0,0 +1,99 @@
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using UnityEditor;
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using UnityEditor.Presets;
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using UnityEngine;
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namespace ArcadeVP
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{
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public class AVP_ProjectSettings : EditorWindow
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{
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public static bool AVP_ProjectSettings_Imported = false;
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public class ImportAssetPrompt : AssetPostprocessor
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||||
{
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private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
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{
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//Debug.Log("Asset imported: " + AVP_ProjectSettings_Imported);
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if (AVP_ProjectSettings_Imported)
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{
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return;
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}
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foreach (string assetPath in importedAssets)
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{
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if (assetPath.Contains("Assets/Ash Assets/Arcade Vehicle Physics/Project Settings")) // Adjust to match your asset's folder
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{
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ShowWindow();
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break;
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}
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//else
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//{
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// Debug.Log("assetPath does not Contains");
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//}
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}
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}
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}
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public static void ShowWindow()
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{
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AVP_ProjectSettings window = GetWindow<AVP_ProjectSettings>("Import Project Settings");
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window.minSize = new Vector2(300, 150);
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window.Focus(); // Bring the window to the front
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}
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private void OnGUI()
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{
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GUILayout.Label("Import Project Settings", EditorStyles.boldLabel);
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GUILayout.Label("Would you like to import the project settings required for Arcade Vehicle Physics?", EditorStyles.wordWrappedLabel);
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GUILayout.Space(20);
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if (GUILayout.Button("Yes, Import Settings"))
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{
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ImportProjectSettings();
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AVP_ProjectSettings_Imported = true; // Mark as imported
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Close();
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||||
}
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||||
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if (GUILayout.Button("No, Skip"))
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||||
{
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AVP_ProjectSettings_Imported = true; // Mark as imported, even if skipped
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Close();
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||||
}
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||||
}
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private static void ImportProjectSettings()
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{
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ApplyPreset("Assets/Ash Assets/Arcade Vehicle Physics/Project Settings/Input Settings Preset.preset", "ProjectSettings/InputManager.asset");
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ApplyPreset("Assets/Ash Assets/Arcade Vehicle Physics/Project Settings/Physics Settings Preset.preset", "ProjectSettings/DynamicsManager.asset");
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||||
ApplyPreset("Assets/Ash Assets/Arcade Vehicle Physics/Project Settings/Tag and Layers Preset.preset", "ProjectSettings/TagManager.asset");
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Debug.Log("Project settings have been successfully imported.");
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}
|
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|
||||
private static void ApplyPreset(string presetPath, string settingsPath)
|
||||
{
|
||||
var preset = AssetDatabase.LoadAssetAtPath<Preset>(presetPath);
|
||||
if (preset == null)
|
||||
{
|
||||
Debug.LogWarning($"Preset not found at path: {presetPath}");
|
||||
return;
|
||||
}
|
||||
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||||
var settingsAsset = AssetDatabase.LoadAssetAtPath<Object>(settingsPath);
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||||
if (settingsAsset == null)
|
||||
{
|
||||
Debug.LogWarning($"Settings not found at path: {settingsPath}");
|
||||
return;
|
||||
}
|
||||
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||||
if (preset.ApplyTo(settingsAsset))
|
||||
{
|
||||
Debug.Log($"Preset applied successfully to {settingsPath}");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Failed to apply preset to {settingsPath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
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||||
fileFormatVersion: 2
|
||||
guid: 609a664176f92cd45896f847b067a9f5
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 193251
|
||||
packageName: Arcade Vehicle Physics
|
||||
packageVersion: 1.4
|
||||
assetPath: Assets/Ash Assets/Arcade Vehicle Physics/Editor/AVP_ProjectSettings.cs
|
||||
uploadId: 720603
|
||||
@@ -0,0 +1,324 @@
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using UnityEngine;
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using UnityEditor;
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using System;
|
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|
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namespace ArcadeVP
|
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{
|
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public class ArcadeVehicleCreator : EditorWindow
|
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{
|
||||
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ArcadeVehicleController preset;
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Transform VehicleParent;
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||||
Transform wheelFL;
|
||||
Transform wheelFR;
|
||||
Transform wheelRL;
|
||||
Transform wheelRR;
|
||||
|
||||
MeshRenderer bodyMesh;
|
||||
MeshRenderer wheelMesh;
|
||||
|
||||
private GameObject NewVehicle;
|
||||
|
||||
private const string DiscordUrl = "https://discord.gg/yU82FbNHcu";
|
||||
private const string TutorilUrl = "https://youtu.be/2Sif8yKKl40?si=ZWJkGdyLkn4o0IHl";
|
||||
private const string DocumentationUrl = "/Ash Assets/Arcade Vehicle Physics/Documentation/Documentation.pdf";
|
||||
private const string AshDevAssets = "https://assetstore.unity.com/publishers/52093";
|
||||
|
||||
|
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[MenuItem("Tools/Arcade Vehicle Physics")]
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||||
|
||||
static void OpenWindow()
|
||||
{
|
||||
ArcadeVehicleCreator vehicleCreatorWindow = (ArcadeVehicleCreator)GetWindow(typeof(ArcadeVehicleCreator));
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vehicleCreatorWindow.minSize = new Vector2(400, 500);
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vehicleCreatorWindow.Show();
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
DrawHelpAndTutorialsSection();
|
||||
|
||||
DrawVehicleCreation();
|
||||
|
||||
}
|
||||
|
||||
private void DrawHelpAndTutorialsSection()
|
||||
{
|
||||
// Custom styles
|
||||
var sectionStyle = new GUIStyle("Box")
|
||||
{
|
||||
padding = new RectOffset(10, 10, 10, 10),
|
||||
margin = new RectOffset(5, 5, 5, 5)
|
||||
};
|
||||
|
||||
var headerStyle = new GUIStyle(EditorStyles.boldLabel)
|
||||
{
|
||||
fontSize = 14,
|
||||
alignment = TextAnchor.MiddleLeft,
|
||||
normal = { textColor = new Color(0.2f, 0.6f, 1f) }
|
||||
};
|
||||
|
||||
var buttonStyle = new GUIStyle(GUI.skin.button)
|
||||
{
|
||||
fontSize = 12,
|
||||
fontStyle = FontStyle.Bold,
|
||||
alignment = TextAnchor.MiddleLeft,
|
||||
padding = new RectOffset(35, 10, 5, 5)
|
||||
};
|
||||
|
||||
EditorGUILayout.BeginVertical(sectionStyle);
|
||||
|
||||
// Header
|
||||
EditorGUILayout.LabelField("Help & Tutorials", headerStyle);
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
// First Row
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
{
|
||||
// Documentation Button
|
||||
GUI.backgroundColor = new Color(0.9f, 0.9f, 0.9f);
|
||||
if (GUILayout.Button(new GUIContent(" Documentation", EditorGUIUtility.IconContent("_Help").image),
|
||||
buttonStyle, GUILayout.Height(28)))
|
||||
{
|
||||
string doc_path = Application.dataPath + DocumentationUrl;
|
||||
Application.OpenURL("file://" + doc_path);
|
||||
}
|
||||
|
||||
// Tutorial Button
|
||||
GUI.backgroundColor = new Color(1f, 0.8f, 0.8f);
|
||||
if (GUILayout.Button(new GUIContent(" Video Tutorials", EditorGUIUtility.IconContent("VideoPlayer Icon").image),
|
||||
buttonStyle, GUILayout.Height(28)))
|
||||
{
|
||||
Application.OpenURL(TutorilUrl);
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
// Second Row
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
{
|
||||
// Discord Button
|
||||
GUI.backgroundColor = new Color(0.8f, 0.8f, 1f);
|
||||
if (GUILayout.Button(new GUIContent(" Join Discord", EditorGUIUtility.IconContent("BuildSettings.Web.Small").image),
|
||||
buttonStyle, GUILayout.Height(28)))
|
||||
{
|
||||
Application.OpenURL(DiscordUrl);
|
||||
}
|
||||
|
||||
// More Ash Dev Assets Button
|
||||
GUI.backgroundColor = new Color(0.8f, 1f, 0.8f);
|
||||
if (GUILayout.Button(new GUIContent(" Ash Dev Assets", EditorGUIUtility.IconContent("AssetStore Icon").image),
|
||||
buttonStyle, GUILayout.Height(28)))
|
||||
{
|
||||
Application.OpenURL(AshDevAssets);
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
GUI.backgroundColor = Color.white; // Reset background color
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
private void DrawVehicleCreation()
|
||||
{
|
||||
// Styles
|
||||
var headerStyle = new GUIStyle(EditorStyles.boldLabel)
|
||||
{
|
||||
fontSize = 16,
|
||||
alignment = TextAnchor.MiddleLeft,
|
||||
normal = { textColor = new Color(0.2f, 0.8f, 0.2f) },
|
||||
margin = new RectOffset(5, 5, 10, 10)
|
||||
};
|
||||
|
||||
var sectionStyle = new GUIStyle(EditorStyles.helpBox)
|
||||
{
|
||||
padding = new RectOffset(10, 10, 10, 10),
|
||||
margin = new RectOffset(5, 5, 5, 5)
|
||||
};
|
||||
|
||||
var sectionStyleFull = new GUIStyle("Box")
|
||||
{
|
||||
padding = new RectOffset(10, 10, 10, 10),
|
||||
margin = new RectOffset(5, 5, 5, 5)
|
||||
};
|
||||
|
||||
var buttonStyle = new GUIStyle(GUI.skin.button)
|
||||
{
|
||||
fontSize = 12,
|
||||
fontStyle = FontStyle.Bold,
|
||||
fixedHeight = 30,
|
||||
margin = new RectOffset(5, 5, 8, 8)
|
||||
};
|
||||
|
||||
EditorGUILayout.BeginVertical(sectionStyleFull);
|
||||
|
||||
// Main Layout
|
||||
EditorGUILayout.BeginVertical();
|
||||
|
||||
// Title
|
||||
headerStyle.alignment = TextAnchor.MiddleCenter;
|
||||
EditorGUILayout.LabelField("Arcade Vehicle Creator", headerStyle);
|
||||
|
||||
GUI.backgroundColor = new Color(0.3f, 0.8f, 0.3f);
|
||||
// Preset Section
|
||||
EditorGUILayout.BeginVertical(sectionStyle);
|
||||
{
|
||||
preset = EditorGUILayout.ObjectField("Vehicle Preset", preset,
|
||||
typeof(ArcadeVehicleController), true) as ArcadeVehicleController;
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
// Vehicle Setup Section
|
||||
EditorGUILayout.BeginVertical(sectionStyle);
|
||||
{
|
||||
// Vehicle Parent
|
||||
VehicleParent = EditorGUILayout.ObjectField("Vehicle Parent", VehicleParent,
|
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typeof(Transform), true) as Transform;
|
||||
|
||||
// Wheels Group
|
||||
EditorGUILayout.LabelField("Wheels", EditorStyles.boldLabel);
|
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EditorGUI.indentLevel++;
|
||||
wheelFL = EditorGUILayout.ObjectField("Front Left", wheelFL,
|
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typeof(Transform), true) as Transform;
|
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wheelFR = EditorGUILayout.ObjectField("Front Right", wheelFR,
|
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typeof(Transform), true) as Transform;
|
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wheelRL = EditorGUILayout.ObjectField("Rear Left", wheelRL,
|
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typeof(Transform), true) as Transform;
|
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wheelRR = EditorGUILayout.ObjectField("Rear Right", wheelRR,
|
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typeof(Transform), true) as Transform;
|
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EditorGUI.indentLevel--;
|
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|
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}
|
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EditorGUILayout.EndVertical();
|
||||
|
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|
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if (GUILayout.Button("Create Vehicle", buttonStyle))
|
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{
|
||||
createVehicle();
|
||||
}
|
||||
|
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GUI.backgroundColor = new Color(0.3f, 0.6f, 0.9f);
|
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// Mesh Setup Section
|
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EditorGUILayout.BeginVertical(sectionStyle);
|
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{
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bodyMesh = EditorGUILayout.ObjectField("Body Mesh", bodyMesh,
|
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typeof(MeshRenderer), true) as MeshRenderer;
|
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wheelMesh = EditorGUILayout.ObjectField("Wheel Mesh", wheelMesh,
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typeof(MeshRenderer), true) as MeshRenderer;
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}
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EditorGUILayout.EndVertical();
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if (GUILayout.Button("Adjust Colliders", buttonStyle))
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{
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adjustColliders();
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}
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EditorGUILayout.EndVertical();
|
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EditorGUILayout.EndVertical();
|
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}
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private void adjustColliders()
|
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{
|
||||
if (NewVehicle.GetComponent<BoxCollider>())
|
||||
{
|
||||
NewVehicle.GetComponent<BoxCollider>().center = Vector3.zero;
|
||||
NewVehicle.GetComponent<BoxCollider>().size = bodyMesh.bounds.size;
|
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}
|
||||
|
||||
if (NewVehicle.GetComponent<CapsuleCollider>())
|
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{
|
||||
NewVehicle.GetComponent<CapsuleCollider>().center = Vector3.zero;
|
||||
NewVehicle.GetComponent<CapsuleCollider>().height = bodyMesh.bounds.size.z;
|
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NewVehicle.GetComponent<CapsuleCollider>().radius = bodyMesh.bounds.size.x / 2;
|
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|
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}
|
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|
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Vector3 SpheareRBOffset = new Vector3(NewVehicle.transform.position.x,
|
||||
wheelFL.position.y + bodyMesh.bounds.extents.y - wheelMesh.bounds.size.y / 2,
|
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NewVehicle.transform.position.z);
|
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|
||||
NewVehicle.GetComponent<ArcadeVehicleController>().skidWidth = wheelMesh.bounds.size.x / 2;
|
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if (NewVehicle.transform.Find("SphereRB"))
|
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{
|
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NewVehicle.transform.Find("SphereRB").GetComponent<SphereCollider>().radius = bodyMesh.bounds.extents.y;
|
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NewVehicle.transform.Find("SphereRB").position = SpheareRBOffset;
|
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}
|
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|
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NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("Skid marks FL").position = wheelFL.position - Vector3.up * (wheelMesh.bounds.size.y / 2 - 0.02f);
|
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NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("Skid marks FR").position = wheelFR.position - Vector3.up * (wheelMesh.bounds.size.y / 2 - 0.02f);
|
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NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("Skid marks RL").position = wheelRL.position - Vector3.up * (wheelMesh.bounds.size.y / 2 - 0.02f);
|
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NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("Skid marks RR").position = wheelRR.position - Vector3.up * (wheelMesh.bounds.size.y / 2 - 0.02f);
|
||||
|
||||
}
|
||||
|
||||
private void createVehicle()
|
||||
{
|
||||
Make_Vehicle_Ready_For_Setup();
|
||||
|
||||
NewVehicle = Instantiate(preset.gameObject, bodyMesh.bounds.center, VehicleParent.rotation);
|
||||
NewVehicle.name = "Arcade_" + VehicleParent.name;
|
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GameObject.DestroyImmediate(NewVehicle.transform.Find("Mesh").Find("Body").GetChild(0).gameObject);
|
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if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFL"))
|
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{
|
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GameObject.DestroyImmediate(NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFL").Find("WheelFL Axel").GetChild(0).gameObject);
|
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}
|
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if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFR"))
|
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{
|
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GameObject.DestroyImmediate(NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFR").Find("WheelFR Axel").GetChild(0).gameObject);
|
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}
|
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if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRL"))
|
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{
|
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GameObject.DestroyImmediate(NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRL").Find("WheelRL Axel").GetChild(0).gameObject);
|
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}
|
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if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRR"))
|
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{
|
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GameObject.DestroyImmediate(NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRR").Find("WheelRR Axel").GetChild(0).gameObject);
|
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}
|
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|
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VehicleParent.parent = NewVehicle.transform.Find("Mesh").Find("Body");
|
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|
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NewVehicle.transform.Find("Mesh").transform.Find("Wheels").position = VehicleParent.position;
|
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|
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if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFL"))
|
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{
|
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NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFL").position = wheelFL.position;
|
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wheelFL.parent = NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFL").Find("WheelFL Axel");
|
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}
|
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if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFR"))
|
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{
|
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NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFR").position = wheelFR.position;
|
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wheelFR.parent = NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFR").Find("WheelFR Axel");
|
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}
|
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if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRL"))
|
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{
|
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NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRL").position = wheelRL.position;
|
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wheelRL.parent = NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRL").Find("WheelRL Axel");
|
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}
|
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if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRR"))
|
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{
|
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NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRR").position = wheelRR.position;
|
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wheelRR.parent = NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRR").Find("WheelRR Axel");
|
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}
|
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|
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}
|
||||
|
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private void Make_Vehicle_Ready_For_Setup()
|
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{
|
||||
|
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var AllVehicleColliders = VehicleParent.GetComponentsInChildren<Collider>();
|
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foreach (var collider in AllVehicleColliders)
|
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{
|
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DestroyImmediate(collider);
|
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}
|
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|
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var AllRigidBodies = VehicleParent.GetComponentsInChildren<Rigidbody>();
|
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foreach (var rb in AllRigidBodies)
|
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{
|
||||
DestroyImmediate(rb);
|
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}
|
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}
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8
Assets/Ash Assets/Arcade Vehicle Physics/Scripts.meta
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ArcadeVP
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{
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public class ArcadeVehicleController : MonoBehaviour
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{
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public enum groundCheck { rayCast, sphereCaste };
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public enum MovementMode { Velocity, AngularVelocity };
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public MovementMode movementMode;
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public groundCheck GroundCheck;
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public LayerMask drivableSurface;
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public float MaxSpeed, accelaration, turn, gravity = 7f, downforce = 5f;
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[Tooltip("if true : can turn vehicle in air")]
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public bool AirControl = false;
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[Tooltip("if true : vehicle will drift instead of brake while holding space")]
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public bool kartLike = false;
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[Tooltip("turn more while drifting (while holding space) only if kart Like is true")]
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public float driftMultiplier = 1.5f;
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public Rigidbody rb, carBody;
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[HideInInspector]
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public RaycastHit hit;
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public AnimationCurve frictionCurve;
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public AnimationCurve turnCurve;
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public PhysicsMaterial frictionMaterial;
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[Header("Visuals")]
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public Transform BodyMesh;
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public Transform[] FrontWheels = new Transform[2];
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public Transform[] RearWheels = new Transform[2];
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[HideInInspector]
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public Vector3 carVelocity;
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[Range(0, 10)]
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public float BodyTilt;
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[Header("Audio settings")]
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public AudioSource engineSound;
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[Range(0, 1)]
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public float minPitch;
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[Range(1, 3)]
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public float MaxPitch;
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public AudioSource SkidSound;
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[HideInInspector]
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public float skidWidth;
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private float radius, steeringInput, accelerationInput, brakeInput;
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private Vector3 origin;
|
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private void Start()
|
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{
|
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radius = rb.GetComponent<SphereCollider>().radius;
|
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if (movementMode == MovementMode.AngularVelocity)
|
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{
|
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Physics.defaultMaxAngularSpeed = 100;
|
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}
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}
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private void Update()
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{
|
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Visuals();
|
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AudioManager();
|
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}
|
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|
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public void ProvideInputs(float _steeringInput, float _accelarationInput, float _brakeInput)
|
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{
|
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steeringInput = _steeringInput;
|
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accelerationInput = _accelarationInput;
|
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brakeInput = _brakeInput;
|
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}
|
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public void AudioManager()
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{
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engineSound.pitch = Mathf.Lerp(minPitch, MaxPitch, Mathf.Abs(carVelocity.z) / MaxSpeed);
|
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if (Mathf.Abs(carVelocity.x) > 10 && grounded())
|
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{
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SkidSound.mute = false;
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}
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else
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{
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SkidSound.mute = true;
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}
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}
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void FixedUpdate()
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{
|
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carVelocity = carBody.transform.InverseTransformDirection(carBody.linearVelocity);
|
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|
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if (Mathf.Abs(carVelocity.x) > 0)
|
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{
|
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//changes friction according to sideways speed of car
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frictionMaterial.dynamicFriction = frictionCurve.Evaluate(Mathf.Abs(carVelocity.x / 100));
|
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}
|
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|
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if (grounded())
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{
|
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//turnlogic
|
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float sign = Mathf.Sign(carVelocity.z);
|
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float TurnMultiplyer = turnCurve.Evaluate(carVelocity.magnitude / MaxSpeed);
|
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if (kartLike && brakeInput > 0.1f) { TurnMultiplyer *= driftMultiplier; } //turn more if drifting
|
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|
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if (accelerationInput > 0.1f || carVelocity.z > 1)
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{
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carBody.AddTorque(Vector3.up * steeringInput * sign * turn * 100 * TurnMultiplyer);
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}
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else if (accelerationInput < -0.1f || carVelocity.z < -1)
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{
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carBody.AddTorque(Vector3.up * steeringInput * sign * turn * 100 * TurnMultiplyer);
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}
|
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|
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|
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|
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// mormal brakelogic
|
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if (!kartLike)
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{
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if (brakeInput > 0.1f)
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{
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rb.constraints = RigidbodyConstraints.FreezeRotationX;
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}
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else
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{
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rb.constraints = RigidbodyConstraints.None;
|
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}
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}
|
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|
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//accelaration logic
|
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if (movementMode == MovementMode.AngularVelocity)
|
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{
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if (Mathf.Abs(accelerationInput) > 0.1f && brakeInput < 0.1f && !kartLike)
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{
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rb.angularVelocity = Vector3.Lerp(rb.angularVelocity, carBody.transform.right * accelerationInput * MaxSpeed / radius, accelaration * Time.deltaTime);
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}
|
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else if (Mathf.Abs(accelerationInput) > 0.1f && kartLike)
|
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{
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rb.angularVelocity = Vector3.Lerp(rb.angularVelocity, carBody.transform.right * accelerationInput * MaxSpeed / radius, accelaration * Time.deltaTime);
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}
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}
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else if (movementMode == MovementMode.Velocity)
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{
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if (Mathf.Abs(accelerationInput) > 0.1f && brakeInput < 0.1f && !kartLike)
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{
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rb.linearVelocity = Vector3.Lerp(rb.linearVelocity, carBody.transform.forward * accelerationInput * MaxSpeed, accelaration / 10 * Time.deltaTime);
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}
|
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else if (Mathf.Abs(accelerationInput) > 0.1f && kartLike)
|
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{
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rb.linearVelocity = Vector3.Lerp(rb.linearVelocity, carBody.transform.forward * accelerationInput * MaxSpeed, accelaration / 10 * Time.deltaTime);
|
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}
|
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}
|
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|
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// down froce
|
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rb.AddForce(-transform.up * downforce * rb.mass);
|
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|
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//body tilt
|
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carBody.MoveRotation(Quaternion.Slerp(carBody.rotation, Quaternion.FromToRotation(carBody.transform.up, hit.normal) * carBody.transform.rotation, 0.12f));
|
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}
|
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else
|
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{
|
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if (AirControl)
|
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{
|
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//turnlogic
|
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float TurnMultiplyer = turnCurve.Evaluate(carVelocity.magnitude / MaxSpeed);
|
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|
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carBody.AddTorque(Vector3.up * steeringInput * turn * 100 * TurnMultiplyer);
|
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}
|
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|
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carBody.MoveRotation(Quaternion.Slerp(carBody.rotation, Quaternion.FromToRotation(carBody.transform.up, Vector3.up) * carBody.transform.rotation, 0.02f));
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rb.linearVelocity = Vector3.Lerp(rb.linearVelocity, rb.linearVelocity + Vector3.down * gravity, Time.deltaTime * gravity);
|
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}
|
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|
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}
|
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public void Visuals()
|
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{
|
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//tires
|
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foreach (Transform FW in FrontWheels)
|
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{
|
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FW.localRotation = Quaternion.Slerp(FW.localRotation, Quaternion.Euler(FW.localRotation.eulerAngles.x,
|
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30 * steeringInput, FW.localRotation.eulerAngles.z), 0.7f * Time.deltaTime / Time.fixedDeltaTime);
|
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FW.GetChild(0).localRotation = rb.transform.localRotation;
|
||||
}
|
||||
RearWheels[0].localRotation = rb.transform.localRotation;
|
||||
RearWheels[1].localRotation = rb.transform.localRotation;
|
||||
|
||||
//Body
|
||||
if (carVelocity.z > 1)
|
||||
{
|
||||
BodyMesh.localRotation = Quaternion.Slerp(BodyMesh.localRotation, Quaternion.Euler(Mathf.Lerp(0, -5, carVelocity.z / MaxSpeed),
|
||||
BodyMesh.localRotation.eulerAngles.y, BodyTilt * steeringInput), 0.4f * Time.deltaTime / Time.fixedDeltaTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
BodyMesh.localRotation = Quaternion.Slerp(BodyMesh.localRotation, Quaternion.Euler(0, 0, 0), 0.4f * Time.deltaTime / Time.fixedDeltaTime);
|
||||
}
|
||||
|
||||
|
||||
if (kartLike)
|
||||
{
|
||||
if (brakeInput > 0.1f)
|
||||
{
|
||||
BodyMesh.parent.localRotation = Quaternion.Slerp(BodyMesh.parent.localRotation,
|
||||
Quaternion.Euler(0, 45 * steeringInput * Mathf.Sign(carVelocity.z), 0),
|
||||
0.1f * Time.deltaTime / Time.fixedDeltaTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
BodyMesh.parent.localRotation = Quaternion.Slerp(BodyMesh.parent.localRotation,
|
||||
Quaternion.Euler(0, 0, 0),
|
||||
0.1f * Time.deltaTime / Time.fixedDeltaTime);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public bool grounded() //checks for if vehicle is grounded or not
|
||||
{
|
||||
origin = rb.position + rb.GetComponent<SphereCollider>().radius * Vector3.up;
|
||||
var direction = -transform.up;
|
||||
var maxdistance = rb.GetComponent<SphereCollider>().radius + 0.2f;
|
||||
|
||||
if (GroundCheck == groundCheck.rayCast)
|
||||
{
|
||||
if (Physics.Raycast(rb.position, Vector3.down, out hit, maxdistance, drivableSurface))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
else if (GroundCheck == groundCheck.sphereCaste)
|
||||
{
|
||||
if (Physics.SphereCast(origin, radius + 0.1f, direction, out hit, maxdistance, drivableSurface))
|
||||
{
|
||||
return true;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else { return false; }
|
||||
}
|
||||
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
//debug gizmos
|
||||
radius = rb.GetComponent<SphereCollider>().radius;
|
||||
float width = 0.02f;
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
Gizmos.color = Color.yellow;
|
||||
Gizmos.DrawWireCube(rb.transform.position + ((radius + width) * Vector3.down), new Vector3(2 * radius, 2 * width, 4 * radius));
|
||||
if (GetComponent<BoxCollider>())
|
||||
{
|
||||
Gizmos.color = Color.green;
|
||||
Gizmos.DrawWireCube(transform.position, GetComponent<BoxCollider>().size);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
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|
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|
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|
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assetBundleVariant:
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|
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assetPath: Assets/Ash Assets/Arcade Vehicle Physics/Scripts/ArcadeVehicleController.cs
|
||||
uploadId: 720603
|
||||
@@ -0,0 +1,42 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace ArcadeVP
|
||||
{
|
||||
public class InputManager_ArcadeVP : MonoBehaviour
|
||||
{
|
||||
public ArcadeVehicleController arcadeVehicleController;
|
||||
|
||||
[HideInInspector] public float horizontal;
|
||||
[HideInInspector] public float vertical;
|
||||
[HideInInspector] public float jump;
|
||||
|
||||
private PlayerInput _playerInput;
|
||||
private InputAction _steerAction;
|
||||
private InputAction _accelAction;
|
||||
private InputAction _brakeAction;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_playerInput = GetComponent<PlayerInput>();
|
||||
if (_playerInput == null)
|
||||
{
|
||||
Debug.LogError("PlayerInput component not found on the GameObject.");
|
||||
return;
|
||||
}
|
||||
|
||||
_steerAction = _playerInput.actions["Steer"];
|
||||
_accelAction = _playerInput.actions["Accelerate"];
|
||||
_brakeAction = _playerInput.actions["HandBrake"];
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
horizontal = _steerAction?.ReadValue<float>() ?? 0f;
|
||||
vertical = _accelAction?.ReadValue<float>() ?? 0f;
|
||||
jump = _brakeAction?.ReadValue<float>() ?? 0f;
|
||||
|
||||
arcadeVehicleController.ProvideInputs(horizontal, vertical, jump);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
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assetPath: Assets/Ash Assets/Arcade Vehicle Physics/Scripts/InputManager_ArcadeVP.cs
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uploadId: 720603
|
||||
@@ -0,0 +1,74 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ArcadeVP
|
||||
{
|
||||
public class SkidMarks : MonoBehaviour
|
||||
{
|
||||
private TrailRenderer skidMark;
|
||||
private ParticleSystem smoke;
|
||||
public ArcadeVehicleController carController;
|
||||
float fadeOutSpeed;
|
||||
private void Awake()
|
||||
{
|
||||
smoke = GetComponent<ParticleSystem>();
|
||||
skidMark = GetComponent<TrailRenderer>();
|
||||
skidMark.emitting = false;
|
||||
skidMark.startWidth = carController.skidWidth;
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
skidMark.enabled = true;
|
||||
}
|
||||
private void OnDisable()
|
||||
{
|
||||
skidMark.enabled = false;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void FixedUpdate()
|
||||
{
|
||||
if (carController.grounded())
|
||||
{
|
||||
|
||||
if (Mathf.Abs(carController.carVelocity.x) > 10)
|
||||
{
|
||||
fadeOutSpeed = 0f;
|
||||
skidMark.materials[0].color = Color.black;
|
||||
skidMark.emitting = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
skidMark.emitting = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
skidMark.emitting = false;
|
||||
|
||||
}
|
||||
if (!skidMark.emitting)
|
||||
{
|
||||
fadeOutSpeed += Time.deltaTime / 2;
|
||||
Color m_color = Color.Lerp(Color.black, new Color(0f, 0f, 0f, 0f), fadeOutSpeed);
|
||||
skidMark.materials[0].color = m_color;
|
||||
if (fadeOutSpeed > 1)
|
||||
{
|
||||
skidMark.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
// smoke
|
||||
if (skidMark.emitting == true)
|
||||
{
|
||||
smoke.Play();
|
||||
}
|
||||
else { smoke.Stop(); }
|
||||
|
||||
}
|
||||
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|
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8
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Normal file
130
Assets/Input/AE86-3DS_IA.inputactions
Normal file
@@ -0,0 +1,130 @@
|
||||
{
|
||||
"version": 1,
|
||||
"name": "AE86-3DS_IA",
|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0.5188679, g: 0.5188679, b: 0.5188679, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
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Reference in New Issue
Block a user