Patch - Ajuste la friction et la position - V0.4.1
Corrects a slight imprecision in the friction value of a physics material. Repositions an object in the main menu scene.
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@@ -8,7 +8,7 @@ PhysicsMaterial:
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m_PrefabAsset: {fileID: 0}
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m_Name: Friction
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serializedVersion: 2
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m_DynamicFriction: 1
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m_DynamicFriction: 1.0000001
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m_StaticFriction: 1
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m_Bounciness: 0
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m_FrictionCombine: 3
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@@ -568,7 +568,7 @@ Transform:
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m_GameObject: {fileID: 750899366}
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serializedVersion: 2
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m_LocalRotation: {x: 0.2410041, y: 0.14294438, z: 0.012907092, w: 0.9598528}
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m_LocalPosition: {x: 0, y: 3, z: 0}
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m_LocalPosition: {x: -337, y: 538, z: -1000}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -755,6 +755,14 @@ PrefabInstance:
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propertyPath: m_LocalRotation.x
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value: 0.2181528
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objectReference: {fileID: 0}
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- target: {fileID: 3647447231556822330, guid: f80147e53b6c59543b384359e9759152, type: 3}
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propertyPath: m_LocalRotation.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3647447231556822330, guid: f80147e53b6c59543b384359e9759152, type: 3}
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propertyPath: m_LocalRotation.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4888852074431289531, guid: f80147e53b6c59543b384359e9759152, type: 3}
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propertyPath: FollowOffset.y
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value: 4
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