Patch - Ajuste la friction et la position - V0.4.1

Corrects a slight imprecision in the friction value of a physics material.

Repositions an object in the main menu scene.
This commit is contained in:
2026-02-12 18:31:47 +01:00
parent 95c2b38395
commit 82468fe21e
2 changed files with 10 additions and 2 deletions

View File

@@ -8,7 +8,7 @@ PhysicsMaterial:
m_PrefabAsset: {fileID: 0}
m_Name: Friction
serializedVersion: 2
m_DynamicFriction: 1
m_DynamicFriction: 1.0000001
m_StaticFriction: 1
m_Bounciness: 0
m_FrictionCombine: 3

View File

@@ -568,7 +568,7 @@ Transform:
m_GameObject: {fileID: 750899366}
serializedVersion: 2
m_LocalRotation: {x: 0.2410041, y: 0.14294438, z: 0.012907092, w: 0.9598528}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalPosition: {x: -337, y: 538, z: -1000}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -755,6 +755,14 @@ PrefabInstance:
propertyPath: m_LocalRotation.x
value: 0.2181528
objectReference: {fileID: 0}
- target: {fileID: 3647447231556822330, guid: f80147e53b6c59543b384359e9759152, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3647447231556822330, guid: f80147e53b6c59543b384359e9759152, type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4888852074431289531, guid: f80147e53b6c59543b384359e9759152, type: 3}
propertyPath: FollowOffset.y
value: 4