357 lines
7.9 KiB
Markdown
357 lines
7.9 KiB
Markdown
1.9.5
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October 15, 2025
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・Camera Fade: Support invert option
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1.9.4
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July 23, 2025
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・Normal map: Fix strength setting
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1.9.3
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June 26, 2025
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・Fix for Forward+ in Unity 6.1
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1.9.2
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June 3, 2025
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・Fix bug with Saturation affecting fog color
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1.9.1
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April 18, 2025
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・Update to Unity 2022
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1.9.0
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February 28, 2025
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・Normal Map: Support adjusting strength for each normal map
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・Commented out some seldom-used shader flags to improve build time
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1.8.9
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February 4, 2025
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・Added support for UV2 selection in Normal Map 2 and Layers 1, 2, 3
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1.8.8
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January 15, 2025
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・Outline: Fixed outline Z offset
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1.8.7
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January 13, 2025
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・Outline: Add support for outline Z offset
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1.8.6
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November 10, 2024
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・URP: Add support for light cookies
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1.8.5
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September 13, 2024
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・Point lights fixed in Forward+ pipeline
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1.8.4
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August 17, 2024
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・Point lights fixed in URP
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1.8.3
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July 28, 2024
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・Cutout transparency: Support to specify cutoff.
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1.8.2
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July 25, 2024
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・Shadow colors fixed for point lights.
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1.8.1
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April 25, 2024
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・Fix shader compilation warning on older platforms.
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1.8.0
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March 22, 2024
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・UV Tile Discard: Bug fix
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・Fix to support latest version of Polybrush
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1.7.9
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March 15, 2024
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・URP: Fixed script error on Unity 2023
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1.7.8
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January 19, 2024
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・URP: Fixed Forward+ error on Unity verions before 2022.3.17
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1.7.7
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January 19, 2024
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・Outline: Added camera-independent width option
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1.7.6
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January 18, 2024
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・URP: Added support for Forward+ rendering path
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1.7.5
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January 16, 2024
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・URP: Added support for additional lights shadows
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・Added support for UV Tile Discard
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1.7.4
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December 31, 2023
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・Anime: Fixed bright spots artifacts with HDR Bloom
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1.7.3
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October 16, 2023
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・Plant sway: Add support for local space option
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1.7.2
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October 16, 2023
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・Plant sway: Fix so rotations don't affect sway direction
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1.7.1
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October 10, 2023
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・URP: Fix for specular and reflection when SRP Batcher disabled and Instancing on
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1.7.0
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October 6, 2023
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・URP: Fix light layers in Unity 2022
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1.6.9
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August 16, 2023
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・Triplanar normal map: Added normal map 2 option, fixed bug with underside lighting
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1.6.8
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June 8, 2023
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・Outline: Added option to hide interior outlines
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1.6.7
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June 3, 2023
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URP: Added support for Screen Space Ambient Occlusion
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1.6.6
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June 1, 2023
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・Animate textures script: Fix TransparencyMask
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1.6.5
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April 8, 2023
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・Fixed default preset for Opaque blend settings
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1.6.4
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February 20, 2023
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・Shadows: Fixed bug with Mixed Lighting on iOS/Android devices
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・Flat shading: Fixed bug on Vulkan
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・Lightmap: Fix bug with Unity 2020
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1.6.3
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February 15, 2023
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・Shadows: Fixed bug with Mixed Lighting shadow fading
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1.6.2
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February 11, 2023
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・Shadows: Fixed bug with Mixed Lighting where shadows appeared on back faces
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・Shadows: Fixed distance fading in URP
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1.6.1
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February 9, 2023
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・URP Baked Lighting: Fixed specular and light probe shadows
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1.6.0
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January 28, 2023
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・Updated base version to Unity 2021
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・Triplanar: Added Local Space option
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・Diffuse Mixed Lighting: Renamed to Baked and Dynamic Lights, and fixed
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・URP Mixed Lighting: Fixed shadows
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・Code cleanup
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1.5.8
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January 16, 2023
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・Outline: Fix flickering when used with HDR in URP
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1.5.7
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December 20, 2022
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・Fixed Blend Preset for Opaque, which caused issues with HDR mode
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1.5.6
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December 9, 2022
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・URP Shadows: Fix shadows with GPU Instancing
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・Fix bug when used with OmniShade PBR
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1.5.5
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December 8, 2022
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・Cutout Transparency: Fix flickering
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1.5.4
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November 16, 2022
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・Fix some warnings
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1.5.3
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November 1, 2022
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・Added Camera fade effect
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・VR: Bug fix for view direction
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1.5.2
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October 30, 2022
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・Environmental lights: Fix for Unity 2022.2
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1.5.1
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October 28, 2022
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・Baked lightmaps: Fix for emissive lights
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1.5.0
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September 26, 2022
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・Z-Offset: Fixed bug when used with Outline effect
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1.4.9
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September 7, 2022
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・Reflection: Added support for mask with Specular Map
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・Triplanar: Precision-related bug fix for lower end devices
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・Bug fix for UV2 in Normal Map and Occlusion Map
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・Bug fix for specular in baked lighting
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1.4.8
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August 30, 2022
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・MatCap: Bug fix for scaled objects
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・Reflection: Bug fix for scaled objects
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1.4.7
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August 24, 2022
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・Transparency Cutout: Fixed to work with Transparency Mask
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・Triplanar: Support for transparent texture
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1.4.6
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August 5, 2022
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・URP Light Layers bug fix
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・Flat shading bug fix on Unity 2021
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1.4.5
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July 20, 2022
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・Added support for Light Layers in URP
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1.4.4
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July 5, 2022
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・Mixed Lighting bug fixes
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1.4.3
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July 1, 2022
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・Normal map: Added secondary normal map
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1.4.2
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June 14, 2022
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・Anime style: Fixed light color not working
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1.4.1
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May 30, 2022
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・Fixed occasional error when baking lightmaps
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1.4.0
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May 23, 2022
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・Fixed bug with alpha cutout transparency when baking lightmaps
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・Fixed bug with light culling mask
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1.3.9
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May 16, 2022
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・Fixed bug with Outline thickness.
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・Fixed bug with lights affecting objects not included in their culling mask.
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・Added Depth pass in URP for compatibility with other effects.
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1.3.8
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May 9, 2022
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・Fixed bug where GPU Instancing was not shown in Rendering options of non-pro verison.
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1.3.7
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April 21, 2022
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・Diffuse: Added Mixed Lighting option to enable improved support for baked and realtime lighting
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1.3.6
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April 18, 2022
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・Added support for Layers in Triplanar shader
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1.3.5
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April 14, 2022
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・Fixed light culling mask in URP
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・Fixed bug with lightmap baking if using Saturation
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1.3.4
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April 4, 2022
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・Material converter: Improved to preserve more values
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1.3.3
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March 28, 2022
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・Point lights: Fixed bug which stripped point lights from builds
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・Reflection: Fixed bug when used only by itself and normal map
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・Removed the menu to convert materials to OmniShade, and made this automatic on switching shaders.
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1.3.2
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March 21, 2022
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・Added menu option to convert an existing material to use OmniShade shader.
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1.3.1
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March 17, 2022
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・Triplanar: Fixed bug with alpha
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・Added some tooltips
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1.3.0
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March 14, 2022
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・Revamped UI with collapsable groups
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・Added Desaturation effect
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・Specular: Added override color
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・Reflection: Revised to work independently of Rim, and to work with lighting
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・Light Map: Renamed to Occlusion Map
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・Triplanar: Support for using UV texture on sides
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1.2.1
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March 8, 2022
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・Support for Single Pass Stereo rendering in VR
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1.2.0
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March 7, 2022
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・Renamed to OmniShade Pro
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1.1.6
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March 7, 2022
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・Fixed bug with outline effect on device builds
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1.1.5
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March 3, 2022
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・Added Cutout Transparency support
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・Added MatCap and Lightmap color
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1.1.4
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February 28, 2022
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・Flat shading: Support for MatCap
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・Specular, Rim, Emissive: Fixed additive light blending bug
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・Specular Hair: Fixed light visible on backside
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・Shadows: Added support for colored shadows
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・Anime: Added support for color tints
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・Added Outline feature, and removed Vertex Extrude
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・Baked lighting: Fixed bug with baked specular intensity
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1.1.3
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February 25, 2022
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・Added Optimization Flags to assist shader stripping.
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・Added Flat Shading.
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・Added Specular Hair.
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・Fixed UV2.
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・Plant sway: Improved sway motion.
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1.1.2
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February 23, 2022
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・MatCap: Fixed wrong calculation in perspective correction in URP
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・Plant sway: Fixed for URP
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・Fixed light baking in URP
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1.1.1
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February 22, 2022
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・Optimized point lights to vertex shader, with Per Pixel option
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・Layers: Fix to respect layer alpha
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1.1.0
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February 21, 2022
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・Added support for point lights.
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・Added Anime-look styling.
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・Added 5 more demo scenes.
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・Added OpenGL ES2 fallback, with a minimal subset of features.
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・Fixed shadows not working on Unity 2021.
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・Added convenience toggle to Receive Shadows in shader.
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・Fixed broken Vertex Color Contrast.
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・HeightColors: Added more blending modes and texture input.
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・Specular: Removed Specular Color, using the main light color instead.
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1.0.1
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February 16, 2022
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・MatCap: Fixed bug which caused it to slide with perspective camera rotation. Added option to disable perspective correction, and option to set a static rotation.
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・Detail Map: Added option to mask with vertex color alpha-channel.
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・Added Ella demo scene.
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1.0.0
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February 15, 2022
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・OmniShade released. |