Minor - Initialise le projet Unreal Engine - V0.2.0
Initialise le projet Unreal Engine avec les paramètres de base, le personnage de troisième personne et les assets nécessaires. Configure aussi les contrôles par défaut.
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.idea/.idea.UE_Sneaky.dir/.idea/.name
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.idea/.idea.UE_Sneaky.dir/.idea/.name
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UE_Sneaky
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.vsconfig
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.vsconfig
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{
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"version": "1.0",
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"components": [
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"Component.Unreal.Debugger",
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"Component.Unreal.Ide",
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL",
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"Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Llvm.Clang",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.Windows11SDK.22621",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeGame"
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]
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}
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@@ -1,7 +1,8 @@
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Engine/Maps/Templates/OpenWorld
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GameDefaultMap=/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
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EditorStartupMap=/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
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[/Script/Engine.RendererSettings]
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r.AllowStaticLighting=False
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@@ -68,6 +68,7 @@ bEnableLegacyInputScales=True
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bEnableMotionControls=True
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bFilterInputByPlatformUser=False
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bShouldFlushPressedKeysOnViewportFocusLost=True
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bEnableDynamicComponentInputBinding=True
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bAlwaysShowTouchInterface=False
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bShowConsoleOnFourFingerTap=True
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bEnableGestureRecognizer=False
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@@ -76,9 +77,22 @@ DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
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DefaultViewportMouseLockMode=LockOnCapture
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FOVScale=0.011110
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DoubleClickTime=0.200000
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+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
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+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
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+AxisMappings=(AxisName="Look Up / Down Gamepad",Scale=1.000000,Key=Gamepad_RightY)
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+AxisMappings=(AxisName="Look Up / Down Mouse",Scale=-1.000000,Key=MouseY)
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+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Gamepad_LeftY)
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+AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=S)
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+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=W)
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+AxisMappings=(AxisName="Move Right / Left",Scale=-1.000000,Key=A)
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+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=D)
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+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Gamepad_LeftX)
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+AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Gamepad_RightX)
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+AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX)
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DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
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DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
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DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
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-ConsoleKeys=Tilde
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+ConsoleKeys=Tilde
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+ConsoleKeys=²
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Content/01_AI/AIC_Enemy.uasset
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Content/01_AI/BB_Enemy.uasset
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Content/01_AI/BP_Enemy.uasset
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Content/01_AI/BTT_FindPatrolLoc.uasset
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Content/01_AI/BT_Enemy.uasset
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Content/Characters/Mannequins/Anims/Pistol/Aim/AO_Pistol.uasset
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Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire.uasset
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Content/Characters/Mannequins/Anims/Rifle/AIM/AO_Rifle.uasset
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Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Equip.uasset
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Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Equip.uasset
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Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Fire.uasset
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Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Fire.uasset
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Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Reload.uasset
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Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Reload.uasset
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Content/Characters/Mannequins/Anims/Unarmed/ABP_Unarmed.uasset
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Content/Characters/Mannequins/Anims/Unarmed/ABP_Unarmed.uasset
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Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Dash.uasset
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Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Jump.uasset
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Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Jump.uasset
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