Minor - Initialise le projet Unreal Engine - V0.2.0

Initialise le projet Unreal Engine avec les paramètres de base, le personnage de troisième personne et les assets nécessaires.
Configure aussi les contrôles par défaut.
This commit is contained in:
2025-11-28 12:31:00 +01:00
parent 19ac1d17dd
commit 73ec3a6481
268 changed files with 136 additions and 1 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class UE_SneakyTarget : TargetRules
{
public UE_SneakyTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V5;
ExtraModuleNames.AddRange( new string[] { "UE_Sneaky" } );
}
}

12
Source/UE_Sneaky/Temp.cpp Normal file
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// Fill out your copyright notice in the Description page of Project Settings.
#include "Temp.h"
Temp::Temp()
{
}
Temp::~Temp()
{
}

15
Source/UE_Sneaky/Temp.h Normal file
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
/**
*
*/
class UE_SNEAKY_API Temp
{
public:
Temp();
~Temp();
};

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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class UE_Sneaky : ModuleRules
{
public UE_Sneaky(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}

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// Fill out your copyright notice in the Description page of Project Settings.
#include "UE_Sneaky.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, UE_Sneaky, "UE_Sneaky" );

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"

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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class UE_SneakyEditorTarget : TargetRules
{
public UE_SneakyEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
ExtraModuleNames.AddRange( new string[] { "UE_Sneaky" } );
}
}