Minor - Initialise le projet Unreal Engine - V0.2.0

Initialise le projet Unreal Engine avec les paramètres de base, le personnage de troisième personne et les assets nécessaires.
Configure aussi les contrôles par défaut.
This commit is contained in:
2025-11-28 12:31:00 +01:00
parent 19ac1d17dd
commit 73ec3a6481
268 changed files with 136 additions and 1 deletions

1
.idea/.idea.UE_Sneaky.dir/.idea/.name generated Normal file
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@@ -0,0 +1 @@
UE_Sneaky

17
.vsconfig Normal file
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@@ -0,0 +1,17 @@
{
"version": "1.0",
"components": [
"Component.Unreal.Debugger",
"Component.Unreal.Ide",
"Microsoft.Net.Component.4.6.2.TargetingPack",
"Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL",
"Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
"Microsoft.VisualStudio.Component.VC.Llvm.Clang",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.Windows11SDK.22621",
"Microsoft.VisualStudio.Workload.CoreEditor",
"Microsoft.VisualStudio.Workload.ManagedDesktop",
"Microsoft.VisualStudio.Workload.NativeDesktop",
"Microsoft.VisualStudio.Workload.NativeGame"
]
}

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@@ -1,7 +1,8 @@
[/Script/EngineSettings.GameMapsSettings] [/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Engine/Maps/Templates/OpenWorld GameDefaultMap=/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
EditorStartupMap=/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
[/Script/Engine.RendererSettings] [/Script/Engine.RendererSettings]
r.AllowStaticLighting=False r.AllowStaticLighting=False

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@@ -68,6 +68,7 @@ bEnableLegacyInputScales=True
bEnableMotionControls=True bEnableMotionControls=True
bFilterInputByPlatformUser=False bFilterInputByPlatformUser=False
bShouldFlushPressedKeysOnViewportFocusLost=True bShouldFlushPressedKeysOnViewportFocusLost=True
bEnableDynamicComponentInputBinding=True
bAlwaysShowTouchInterface=False bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False bEnableGestureRecognizer=False
@@ -76,9 +77,22 @@ DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110 FOVScale=0.011110
DoubleClickTime=0.200000 DoubleClickTime=0.200000
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
+AxisMappings=(AxisName="Look Up / Down Gamepad",Scale=1.000000,Key=Gamepad_RightY)
+AxisMappings=(AxisName="Look Up / Down Mouse",Scale=-1.000000,Key=MouseY)
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Gamepad_LeftY)
+AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=S)
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="Move Right / Left",Scale=-1.000000,Key=A)
+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=D)
+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Gamepad_LeftX)
+AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Gamepad_RightX)
+AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX)
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
-ConsoleKeys=Tilde -ConsoleKeys=Tilde
+ConsoleKeys=Tilde +ConsoleKeys=Tilde
+ConsoleKeys=²

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