2b8e222d7cdbb2a4dddfa490caa91ee89281bba6
This commit refactors the logging system by replacing direct calls to the Logger class with macros. This improves code readability and maintainability by providing a consistent and concise way to log messages throughout the engine. The 'macro.h' header file is added and included in multiple system classes to define these logging macros, centralizing logging functionality. Additionally, error handling is improved in imguiManager::IncrementBuildVersionInConfig by logging specific errors during file operations.
Khaotic Engine Reborn - C++ Custom Engine
Khaotic Engine Reborn reprend comme base le moteur Khaotic Engine pour lui ajouter plus de fonctionalité.
Ce moteur est basé sur DirectX11 et utilise ImGui pour son interface graphique.
Khaotic Engine is a rendering engine made in C++ by a small team with the aim of learning how to use rendering APIs (OpenGL, DirectX 11/12 and Vulkan).
This DirectX11 based engine uses ImGui for the user interface.
Installation
Depuis la solution + Debugger
- Télécharger la Beta
- Dézip le .zip
- Ouvrir le fichier .sln
- Build en Release
From solution + Debugger
- Download the Beta Release
- Unzip the Zip file
- Open the .sln file
- Set the debugger in "Release"
- Launch the debugger
Nouvauté Aporté par Khaotic Engine Reborn
SHADER :
- Sunlight shader
- Cel Shading
- Skysphere
Interface Graphique :
- Console link to the Logger object
- Shader Manager
- Engine Settings
- Sunlight Settings
Save And Load of a Scene :
- Save All Custom object
- Save All Custom Texture for Custom Object
Texture File :
- All the format supported by Windows Imaging Component (WIC)
Optimization :
- Shader rendering
- Frustum culling
- Object rendering
- Terrain Instancing
Demo :
Engine Build by :
Moteur D'origine :
Moteur Reborn :
Description
Languages
C++
81.2%
C
16.5%
C#
0.8%
CMake
0.3%
HyPhy
0.2%
Other
0.8%
